@overlayed/app
v1.4.0
-
feat: add the
@overlayed/app/games/sandmodule for Sand Raiders of Sophie Universal events now also reach the owning game module when that module declares the event type, so a sandlogged_inis delivered to bothoverlay.universalandoverlay.sand.
v1.3.15
- feat(app): use the per-game
injection_delay_msfrom the raven config instead of a hardcoded 45 second wait before injecting into a freshly launched game. Games with no configured delay are injected into immediately, and processes that have already been running a while still skip the wait
v1.3.14
- fix(build): forward VITE_* env vars to vp run build tasks so import.meta.env.VITE_API_BASE_URL/VITE_DASHBOARD_URL are actually replaced in published builds
v1.3.13
- fix: user keybinds not working in some games
v1.3.12
- chore(deps): update memfs and vite-plus, and raise the Node engine floor to >=24 (LTS) so it stays aligned with commander
v1.3.11
- fix(build): forward VITE_* env vars to vp run build tasks so import.meta.env.VITE_API_BASE_URL/VITE_DASHBOARD_URL are actually replaced in published builds
v1.3.10
- chore: fix builds
v1.3.9
- fix(app): surface a clear error and bootstrap correctly when dev metadata is not cached yet, instead of the misleading “function overlayed was not called”
v1.3.8
- feat(app/siege): add map “Calpyso Casino” to consts
v1.3.7
- chore: bump internal dependencies
- chore: update internal package versions
v1.3.6
- fix(app): keep
arktypeexternal insiegeanduniversaldts so consumers don’t hitType instantiation is excessively deep/ duplicateAliasNodeerrors when usingoverlayed({ modules: [Siege.module()] }) - chore: fix error when no application is scoped
v1.3.5
- fix(app): remove dead dependency causing build issues
v1.3.4
- fix(app): top-level auto-updater call breaking bundle command
v1.3.3
- refactor(app): export
FeatureFlagLayerstype as the named return type offeatureFlags.inspect()
v1.3.2
- fix(app): electron-updater cjs <-> esm interop issues
v1.3.1
- docs: fix typos and grammar across guides
v1.3.0
-
feat(app): feature flags now accept a
Record<string, boolean>for default values and expose areadypromise for awaiting initial fetch -
feat(app): feature flags interface now supports
clearOverride,clearOverrides,isOverridden,getAllOverrides, andinspectfor introspecting and managing overrides
v1.2.0
-
feat(app): add feature flag support via
overlay.featureFlagsmodule. Docs - chore(app): bump dependencies
v1.1.19
- chore(app): bump render-interface to v0.6.7
v1.1.18
- fix(app): issue where users cursor appears but the window does not, and input is blocked. Instead now the cursor wont appear and input wont be blocked.
v1.1.17
- refactor(app): remove unncessary webhook call on feedback submission
v1.1.16
- chore(app): bump dependencies
v1.1.15
- chore(app): bump dependencies
v1.1.14
- feat(app): include metadata when creating bundles
v1.1.13
- chore(app): increase injection delay
v1.1.12
- chore(app): delay injection on newly created processes
v1.1.11
- chore(app): bump dependencies
v1.1.10
- chore(app): bump dependencies
v1.1.9
- chore(app): provide crash_identifier on game crash dump upload
v1.1.8
- fix(app): remove hardcoded release_id in crash dumps
v1.1.7
- chore(app): update dependencies
v1.1.6
- chore(app): update dependencies
v1.1.5
- chore(app): update dependencies
v1.1.4
- chore(app): drop cortex events older than 600 seconds before submission
v1.1.3
- refactor: update crash dump endpoints
v1.1.2
- fix(app): strip Windows duplicate-download suffixes from UTM campaign codes
v1.1.1
- chore: bump internal package versions
v1.1.0
- feat: add crash dump detection and upload support via
overlay.crashDumps.on("new", ...). See the docs for details.
v1.0.3
- feat(app/siege): add solid snake to constants
v1.0.2
- fix: bug reports not submitting when user has large amount of log files
v1.0.1
- fix: campaign codes not registering
-
🚀 Features
- Auto-updating support: Complete implementation of application update flow including support for private channels
- Campaigns: Ability to create UTM campaigns for tracking user acquisition
- Electron Window Logging: Logs from electron windows will now be in feedback submissions
- Ads enhancements: New
getAdsScriptElementandgetAdsScriptUrlmethods for better ads integration - Enhanced CLI bundling: Improved the CLI bundling process to be more robust and reliable
📚 Documentation Improvements
- Deployment guides: New documentation sections on application deployments and updating mechanisms
- Refreshed docs theme: Refreshed the docs theme
- Local Development: Established guideliens for local development
📝 Breaking Changes
- After updating, you’ll need to run
overlayed loginand thenoverlayed init. This only needs to be done once, and is only needed for local development.
🐛 Bug Fixes
- Fixed broken documentation links
- feat: internal changes for deployments
- feat: Add app and site updater modules [https://docs.overlay.dev/deployment/updates]
v0.36.3
- chore: bump internal package versions
v0.36.2
- fix: stream write failed when sleeping app
- chore(app): adjust feedback submission url
v0.36.1
- chore: temporarily revert previous changes
v0.36.0
- feat: internal changes for deployments
v0.35.1
- fix: @overlayed/app/security export
v0.35.0
- feat: add @overlayed/app/security module
v0.34.10
- fix: internal changes
v0.34.9
- chore(app): support nullable build_hash in module releases
- refactor: move config store internals
- chore: update meta data
v0.34.8
- fix: console color logging
v0.34.7
- Export individual GameLaunchManager events GameLaunchEvent, GameCloseEvent, and GameReadyEvent
v0.34.6
- feat(app): adopt new game module delivery system
v0.34.5
- fix: old bug report endpoint not submitting
- chore: bump dependencie
v0.34.4
- chore(app): fix 32-bit game support
v0.34.3
- feat(app): add support for 32bit games
v0.34.2
- chore: bump package versions
v0.34.1
- chore(app): fix build issue
v0.34.0
- feat(app): add notices
v0.33.1
- fix(app): correctly send version, channel, and extra data
v0.33.0
- feat(app): BREAKING - submitBugReport is now submitFeedback and takes a type
v0.32.3
- chore: bump dependencies
v0.32.2
- chore: bump dependencies
v0.32.1
- chore: bump dependencies
v0.32.0
- feat(app): support conditional rendering / dll injection
v0.31.6
- chore(app): bump dependencies
v0.31.5
- chore: bump dependencies
v0.31.4
- chore(app): update dependencies
v0.31.3
- chore(app): validate
applicationIDpassed tooverlayedanddefineConfigis a valid ULID feat(app/siege): addplatformto player_joined event
v0.31.2
- fix(app): log level ‘log’ -> info, dont attempt to register already registered processes
v0.31.1
- refactor(overlay): update event communication channel
v0.31.0
- feat(app/siege): add
headshotto player_died event
v0.30.1
- fix: .node file not found
v0.30.0
- feat(app/siege): add damage_hit_zone, damage_source_id to round end damage events. Also add SIEGE_DAMAGE_HIT_ZONES.
v0.29.0
- refactor(app/siege): remove player_stats_changed event in favor of smaller events like player_kills_changed
v0.28.1
- chore(app): export ModuleLoadedEvent, ModuleUnloadedEvent, UnsupportedGameVersionEvent types
v0.28.0
- refactor(app/siege): move module_loaded, module_unloaded, unsupported_game_version to universal events
v0.27.1
- fix(app): logs will now log in UTC
v0.26.2
- fix(app): game_ready event doesn’t trigger
.oncalled after game is ready
v0.26.1
- chore(app): add logs around events
v0.26.0
- chore(app/siege): BREAKING - remove map.id from event types
v0.25.3
- chore(app): add debug tools
v0.25.2
- feat(siege): add constants for halloween event
- fix(app): only download dll when update is needed
- fix(app/siege): missing map id
v0.25.1
- fix(app): allow multiple listeners per keybind
v0.25.0
- feat(app/siege): add
operator_ban_voting_startedandoperator_ban_clearedevents
v0.24.5
- feat(app/siege): add PlayerDamageDataSchema#damage_item_instance_id
v0.24.4
- refactor(app/siege):
- Removed strict validation on
SiegeGameModePhase,SiegeSide,SiegePlayerLifeState,SiegeDamageType, andSiegeDamageTeamType. Now validates that its a string, but nothing more. - Add 3 new SIEGE_DAMAGE_TYPES:
"melee-pushback","supressive-fire","gas-pipe-fire", - Add 1 new SIEGE_GAME_MODE_PHASES:
"first"
- Removed strict validation on
v0.24.3
- chore: update dependencies fix: various types exported from @overlayed/app like RenderWindow, etc.
v0.24.2
- test(app): actions
v0.24.1
- fix(app): send app build version
v0.24.0
- feat(app): add
hasAnyActiveGamesutility
v0.23.0
- feat(app): add
hasAnyActiveGamesutility
v0.22.2
- fix(app): properly stringify various data types like errors, maps, sets, etc
v0.22.1
- fix(app): reuse previous session if last used less than 5 minutes ago
v0.22.0
- feat(app/siege): add missing consts for game_mode_type and maps
- chore(app/siege): remove PlayerMatchStatsDataSchema#plants
v0.21.0
- feat(app): add baseDir option to overlayed config bundle configs
v0.20.0
- feat(app/siege): add game_log event
v0.19.2
- fix(app/siege): player_joined missing branded type for profile_id
v0.19.1
- fix(app): overlayed-gg imports not renamed
v0.19.0
- feat(app/siege): add denari to operator records
v0.18.4
- fix(app): add missing time_of_day type
v0.18.3
- fix(app/siege): missing game_mode and match_type types
v0.18.2
- feat(app): expose
silentoption to log internal logs to console, refactor cortex in_game internals
v0.18.1
- feat(app): dont send game events through cortex
- feat(app/cortex): also emit game_ready
v0.18.0
- refactor(app): internals
v0.17.5
- fix(app): adjust cortex date logic
- fix(app): invalid dates being sent with cortex
v0.17.4
- fix: cortex events using the wrong date
v0.17.3
- chore(app): update packages
v0.17.2
- chore(app): update package versions
v0.17.1
- feat(app): update native interface
- fix: remove hard coded games from list
v0.17.0
- fix(app/siege): add game event flushing - now you must call readyForGameEvents when you’re ready to listen to game events
v0.16.6
- fix(app): submitBugReport fails
v0.16.5
- chore: bump package versions
- feat(app): extend log persistence duration to 7 days (from 3)
v0.16.4
- fix(app): recursively read subfolders and files for bug submission
v0.16.3
- feat(logger): color log output and improve format
- fix(app): Object not destroyed error
v0.16.2
- fix(app): expose LoggerScope type
v0.16.1
- fix(app): logger doesnt include timestamp in console logs
- fix(app): dont log internal logs to console by default
v0.16.0
- feat(app): add log.debug method which logs when debug: true is passed
- fix(app/siege): missing siege game modes
v0.15.0
-
feat(app):
- BREAKING - Renamed
createWindowtocreateInGameWindow - BREAKING - New
createWindowmethod that should be used instead ofnew BrowserWindow - Integrate internal cortex events
- BREAKING - Renamed
- feat(app/siege): expose Translation type
v0.14.1
- fix: built package size
v0.14.0
-
feat(app): expose defineConfig function & related types for bundling apps.
v0.13.1
- fix(app/siege): match started event incorrect validation rule
v0.13.0
- feat(app): add branded types to siege events
- refactor: change internal build system
v0.12.0
- feat(app): add log module
v0.11.0
- refactor(app/siege): BREAKING - expose more consts, rename existing costs to consistent naming, expose all siege vars, functions, and types at top level instead of in a Siege object.
v0.10.2
- chore(app): bump package versions
v0.10.1
- fix(app): getAppInfo not returning userId when called a second time
v0.10.0
- feat(app): expose cortex
v0.9.2
- fix: contextBridge not defined
v0.9.1
- fix(app): api misconfiguration for siege
v0.9.0
- feat: add ads support

