OverlayedOptions
The options object passed into the overlayed
function
All overlay configuration happens within your codebase, which gives full flexibility.
The following properties can be passed into the overlayed
function:
appName
The name of the app.
-
Type
-
Example
modules
The modules to load.
-
Type
-
Details
Modules allow you to subscribe to a specific game, including:
- Game Events
- Overlay Events like when the game launches
-
Example
keybinds
The apps keybinds
-
Type
-
Details
Keybinds require the array of KeyboardEvent#code and the mode of the keybind.
- “Hold” will trigger the callback when the keybind is held down.
- “Toggle” will trigger the callback when the keybind is toggled on and off.
Read more here.
-
Example
init
-
Type
-
Default:
true
-
Details
Whether to initialize the overlay right when the function is called. Read more here.
-
Example
universal
-
Type
-
Default:
false
-
Details
When true, the overlay will be loaded and attempt to render inside of all supported games. When false, only games registered under the
modules
array will be loaded.Read more here.
-
Example