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Game Launch

Runs right when the game’s process is created. To listen for a game launch event, you must do one of the following:

Usage

Rejecting a Game Launch

You can reject the game launch from being handled by the overlay by calling reject():
This is useful if you have a setting that disables your overlay for a given game.
Calling reject() will do the following for the particular game:
  • Prevent the overlay from rendering in the game
  • Block game events from being emitted
  • Prevent gameReady from being emitted

Game Ready

Runs once the overlay is ready to render in game and start listening for game events.

Game Closed