Game Launch
Runs right when the game’s process is created. To listen for a game launch event, you must do one of the following:- Enable universal mode in your configuration.
- Pass a module to the configuration.
Usage
Rejecting a Game Launch
You can reject the game launch from being handled by the overlay by callingreject():
More about reject()
More about reject()
Calling
reject() will do the following for the particular game:- Prevent the overlay from rendering in the game
- Block game events from being emitted
- Prevent gameReady from being emitted

