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overlayed.siege.readyForGameEvents() must be called before any events will be emitted.

started_queuing

stopped_queuing

match_started

match_ended

map_changed

phase_changed

player_joined

player_left

player_ping_id_changed

player_operator_changed

player_life_state_changed

player_location_changed

player_team_changed

player_side_changed

player_ping_updated

player_score_changed

player_kills_changed

player_deaths_changed

player_assists_changed

player_game_mode_actions_changed

player_died

player_downed

operator_ban_voting_started

operator_banned

operator_ban_cleared

round_ended

defuser_dropped

defuser_picked_up

defuser_planted

defuser_sabotaged