Example
Listening to any event
Event Queuing
When your overlay initializes, any incoming game events are automatically queued and stored until you explicitly callreadyForGameEvents()
on the respective game module. This ensures you don’t
miss any events that occur during your application’s startup phase.
You must call
readyForGameEvents()
on each game module you want to receive events from. Events
will remain queued until this method is called, with a max limit of 1000.