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The windows object emits the following global events:

Resolution

Listen to when the game changes resolution.
overlay.windows.on("resolution", (width: number, height: number) => {
	// ...
});

Key Down

overlay.windows.on("keyDown", (event: KeyboardKeyEvent) => {
	// ...
});

Key Up

overlay.windows.on("keyUp", (event: KeyboardKeyEvent) => {
	// ...
});

Keyboard Focus

overlay.windows.on("keyboardFocus", (focus: boolean) => {
	// ...
});

Mouse Down

overlay.windows.on("mouseDown", (event: MouseButtonEvent) => {
	// ...
});

Mouse Up

overlay.windows.on("mouseUp", (event: MouseButtonEvent) => {
	// ...
});